A Computer Game Based Motivation System for Human Physiology Studies

نویسندگان

  • Tintu Mathew
  • Jochen Zange
  • Jörn Rittweger
  • Rainer Herpers
چکیده

In human physiology studies subjects are often asked to perform certain exercises, eg.knee extension or flexion,hip extension or flexion etc . Those experiments are split into several repetitions which might last just for few seconds. Therefore subjects need to motivated fast and reliably to perform a maximum extension or flexion. The standard procedure in those cases is however verbal motivation by the investigator (in fact, the investigator is just yelling at the subject "Push harder, harder..") . It has been shown that the performance of the subject is strongly correlated to verbal motivation by the investigator [3], [4], [5], [6], [7], [8]. Therefore, the experiments are not reproducible, and mainly biased by the invesigator. To overcome the problems associated with the standard verbal motivation procedure a game based motivation system has been designed for human physiology studies. In the physiology laboratory at the Institute of Aerospace Medicine,DLR, the Biodex System3 Isokinetic Dynamometer [1] is used for force and power diagnostics in different human muscle groups [2]. The different force and power diagnostic experiments conducted requires the human subjects to exert maximum force voluntarily. The experiment heavily relies on the subject’s voluntary effort as well as verbal motivation by investigator. Computer games are known to engage people in game play for long durations and make it an enjoyable experience.It is possible to create new and interesting tasks using gaming or virtual reality based systems. So computer games have been combined with exercising or rehabilitation equipments to provide motivation and customized training [9], [10], [11], [12], [13], [14], [15]. Taking a cue from this , a computer game based motivation system was developed for the isokinetic dynamometer. A tailor made game for the system can motivate the subject and also standardize the process. It will reduce the dependency on the investigator for encouragement as well as guide the subjects through the experiment. The game based system is expected to replace verbal encouragement by

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Usability and Efficiency Human-Computer Interface in Cervical Spinal Cord injury by Game-based Electromyography Biofeedback and EMG Biofeedback

Background and Aims: The purpose of this study was to compare the efficacy and usability of human-computer interface in cervical spinal cord injury with two computer games based and EMG biofeedback. Methods: The sample size was 20 participants (healthy and spinal cervical lesions) who were selected as available. The statistical population of the study was spinal cord injury patients referred t...

متن کامل

Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...

متن کامل

Intrinsic vs. Extrinsic Motivation in an Interactive Engineering Game

In this paper, we study intrinsic vs. extrinsic motivation in players playing an electrical engineering gaming environment. We used UNTANGLED, a highly interactive game to conduct this study. This game is developed to solve complex mapping problem from electrical engineering using human intuitions. Our goal is to find whether there are differences in the ways anonymous players solved electrical...

متن کامل

Dynamic system of strategic games

Maybe an event can't be modeled completely through one game but there is more chance with several games. With emphasis on players' rationality, we present new properties of strategic games, which result in production of other games. Here, a new attitude to modeling will be presented in game theory as dynamic system of strategic games and its some applications such as analysis of the clash betwe...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012